About us
Bologna Game Farm is coordinated by the Municipality of Bologna with the support of Art-ER – within the scope of the actions to support the cultural and creative sector – in partnership with Incredibol! and with the technical support of IIDEA – Italian Interactive & Digital Entertainment Association.

Through a public call, Bologna Game Farm has already selected eight Emilia-Romagna companies active in the videogame field and provided them with a financial contribution and an acceleration session at Le Serre di ART-ER, an accelerator dedicated to innovative start-ups and hub of the regional business creation ecosystem. Project goals:
Contacts
Municipality of Bologna Culture and Creativity Sector Representative
Sara De Martini


Art-ER Startup Unit Representative
SVEVA RUGGIERO
The coordinator and the tutors of the acceleration pathway
Guided by the coordinator and by the tutors, and thanks to the contribution of the promoter organizations, participants receive specific training on business practices, production and international marketing of their videogames, and proceed in the development of the prototype through to its presentation at international industry trade fairs.
Support is also provided for the integration of their business activities within the context of the regional innovation ecosystem, with the goal of favoring their growth opportunities.
The coordinator
Ivan Venturi

Luca Marchetti
Tutor

Luca Marchetti has been Game Director and CEO of Studio Evil since 2011. Coming from a background as programmer and technical director, who has always been passionate about videogames, he participated in the design and development of the studio's productions. Winner of the Future For Health Award, he has always placed a strong focus on the medical field in videogames, designing solutions dedicated to patients affected by different conditions. In the B2B environment, he designs and co-ordinates the VR and AR work. He began his career in 1996, founding his first company in the IT industry. Since then he has always worked in companies with a strong tech focus, albeit in various industries, from the web to tourism, through to analysis software for online betting markets.
Gerardo Verna
Tutor

Born in Fano, a town on the Adriatic Sea, in 1981. After studying computer engineering at the University of Bologna, he began working in the Game Development industry, initially developing educational applications and serious games until 2009. Between 2012 and 2013 he worked as programmer on the two chapters of the Nicolas Eymerich videogame, the first videogame in Latin inspired by the novels of Valerio Evangelisti. Following the success of a Kickstarter campaign, in January 2017 he co-founded the company Trinity Team srl, whose first title Bud Spencer & Terence Hill - Slaps And Beans, was published in December 2017 on PC and in 2018 on console. He subsequently worked as programmer/producer on the videogame The Darkest Tales, published in 2022. He is currently working on the production of Bud Spencer & Terence Hill - Slaps and Beans 2 with Trinity Team, where he also holds the role of managing director.
The spaces

Hosted at the Serre di ART-ER in Bologna's Giardini Margherita park, the acceleration period is key to allowing participants to have capital to invest in order to structure themselves, and time spent with tutors which favors awareness of their own path and of the industry environment.
International Trade Fairs

Game Connection America
Business event that takes place annually in San Francisco with the aim of bringing together developers and publishers.

Gamescom
A videogame trade fair held every year in Cologne, it is the largest European videogames event.

Game Connection Europe
A videogame trade fair held every year in Los Angeles, it is considered one of the most important consumer events in the world.

E3
A videogame trade fair held every year in Los Angeles, it is considered one of the most important consumer events in the world.