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The latest news from the Bologna Game Farm
Locandina della quinta giornata di Bologna Game Farm su audio, esperienze immersive e progetti.

Bologna Game Farm 2024: a new event about audio, immersive experiences and evolving projects

At Le Serre dei Giardini Margherita in Bologna, sound was the protagonist of the acceleration meeting, where developers and sound designers discussed the importance of audio in video games. An event full of technical and creative insights that highlighted how the sound experience is an integral part of game design.
Locandina Bologna Game Farm Playground: evento dal 31 marzo al 2 aprile al Padiglione Esprit Nouveau.

Bologna Game Farm Playground: Gaming and the creative video game industry brighten up the Esprit Nouveau

On the occasion of the Children’s Book Fair, the iconic Esprit Nouveau Pavilion located in the green area in front of the Fiera District will host Bologna Game Farm Playground from March 31st to April 2nd: a three-day afternoon (from 3:00 pm to 7:30 pm) dedicated to the cultural and
Locandina del nuovo bando Bologna Game Farm e CTE COBO per videogiochi sul patrimonio culturale. Scadenza 14/04/2025.

Bologna Game Farm: a new national call in collaboration with the Casa delle Tecnologie Emergenti of Bologna for the development of video games to enhance Italy’s cultural heritage

The 2025 edition of the national call for proposals for the development of video games for Bologna Game Farm, the public accelerator for the video game sector conceived and coordinated by the Municipality of Bologna and supported by the Emilia-Romagna Region, has begun. This year, it was implemented as part
Locandina della quarta giornata di accelerazione su 3D e asset grafici di Bologna Game Farm con partecipanti in aula.

3 D and graphic assets. The fourth day of the acceleration program

On Tuesday, March 11, 2025, 3D and graphic assets were discussed at Bologna Game Farm. A day also attended by students from Demetra Formazione’s ITS 3D course, now at the end of their first year. Storm in a Teacup: Asset Management in Video Game Projects Roberto Semprebene, project manager at Storm